“Match 3” style games are very popular, but I’m often frustrated when playing them. Let’s discuss why.
The two I’ve been playing most recently are PuzzleQuest and the new Ron Gilbert game, Scurvy Scallywags. Scurvy Scallywags is relatively casual, so I’ll focus on PuzzleQuest. All match-3 games suffer from the problem that frustrates me, though.
The issue is an overuse of random dice rolls. The manifestation of this in PuzzleQuest is that the computer enemy can randomly attack you if the random rolls result in chain attacks. This is terribly frustrating, especially in PuzzleQuest where it feels like you’re supposed to be strategizing more.
Lets think about this from a higher level. How does a “turn” work in each of these games? (more…)