{"id":45,"date":"2010-02-24T21:24:45","date_gmt":"2010-02-25T05:24:45","guid":{"rendered":"http:\/\/lukerymarz.com\/ratingpending\/?p=45"},"modified":"2010-03-06T18:45:57","modified_gmt":"2010-03-07T02:45:57","slug":"rogue-the-first-encounter","status":"publish","type":"post","link":"http:\/\/lukerymarz.com\/ratingpending\/2010\/02\/rogue-the-first-encounter.html","title":{"rendered":"Rogue: The First Encounter"},"content":{"rendered":"<p>So I finally sat down with Rogue, the game from the early 80s that was the inspiration for many of the Dungeon Crawlers I&#8217;ve played over the years.  It started with <a href=\"http:\/\/forums.tidemedia.co.za\/nag\/showthread.php?t=13014\">Desktop Dungeons<\/a>, which I spotted on my TIGSource RSS feed.  It&#8217;s easy to play, but tricky to master, and it has a surprising amount of depth.  Most of the Rogue aficionados would probably scoff at its use of graphics, but it makes it easier for noobs like me.<\/p>\n<p>So I played that for a bit (I&#8217;m still working through the different classes, actually), and then I thought &#8220;Maybe Rogue is on the iPhone&#8230;&#8221;.  Of course it is!  In fact, there&#8217;s a free version called simply &#8220;Rogue&#8221; by Gandreas Software that&#8217;s pretty good, and Rogue Touch was $0.99 a few days ago so I picked that up, too.  So far I&#8217;ve played Rogue Touch more, but I think it&#8217;s because I have some &#8220;I bought it so I better play it&#8221; guilt.  The free Rogue has the classic ascii graphics, an interesting glyph-based (you draw commands on a 9&#215;9 grid) interface, and it&#8217;s a bit faster to play.  Rogue Touch seems a little bit easy compared to the Gandreas version, but maybe it&#8217;s just me.<\/p>\n<p>Anyways, now that I&#8217;m finally playing it, I can understand why it was so hot when it came out.  I&#8217;m also starting to understand why some people prefer the ascii version.  It&#8217;s a lot faster, like vi compared to Word.  I&#8217;ll probably gravitate in that direction once I get a better feel for it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I finally sat down with Rogue, the game from the early 80s that was the inspiration for many of the Dungeon Crawlers I&#8217;ve played over the years. It started with Desktop Dungeons, which I spotted on my TIGSource RSS feed. It&#8217;s easy to play, but tricky to master, and it has a surprising amount [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,3],"tags":[],"class_list":["post-45","post","type-post","status-publish","format-standard","hentry","category-gaming","category-video-games"],"aioseo_notices":[],"_links":{"self":[{"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/posts\/45","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/comments?post=45"}],"version-history":[{"count":3,"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/posts\/45\/revisions"}],"predecessor-version":[{"id":48,"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/posts\/45\/revisions\/48"}],"wp:attachment":[{"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/media?parent=45"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/categories?post=45"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/lukerymarz.com\/ratingpending\/wp-json\/wp\/v2\/tags?post=45"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}